by Stuart Wilson
This report focuses on the use of virtual reality as a potential steganography carrier file to avoid detection of forensic analysis applications commonly used within law enforcement. The goal is to show how a virtual reality game/environment can be made with little training, what file types can be stored within it and if the files can be extracted once the environment has been packaged and if forensic tools can analyse the files. This has been done by producing a virtual reality environment using Unreal Engine, as when comparing Unity and Unreal as mentioned within section 3.3, Unreal proved easier to use within the given time. Once the virtual reality environment was built, the steganography file needed to be created. This was done by using popular tools such as Our Secret, Deep Sound and Open Puff.